Entry tags:
TRAUMAPROM
[One moment, you're chatting, eating, or trying to find a way out of this strange garden. The next? The whole world seems to spin around you, colors blazing and swirling, sound muffled—it feels like you're going to faint—
. . .
Seconds later, it's over.
And you're somewhere else entirely. It looks like you're trapped inside a dome of frosted glass; nobody can see in, you can't see out, and should you try to break it, the only thing your efforts will earn you is a bruise.
It's a small space, which you're sharing with one other person—perhaps they're very, very special to you, perhaps they're not. Either way, other than them, all you'll be able to find is a long, sharp knife, and a vial labelled with naught more than a skull and crossbones.]
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Decision
Re: Decision
Re: Decision
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[You have ten minutes to decide how to die and to put that plan into action! When that time runs out, water will begin to trickle in the room from the floor, faster and faster and faster—after ten more minutes, the room will be completely flooded. The person chosen to survive will instinctively know that they won't have any trouble breathing.
Once the person slated to die is dead, their body will vanish, and the water will recede. With a sickening lurch, the survivor will find themselves back in the garden, with the corpse of their partner nearby.]
((Here))
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